Tech

Building Better Games with Unity

Vedang Chauhan··6 min read
Tech
A behind-the-scenes look at the tools, workflows, and development pipeline our team uses to build games efficiently in Unity.

Developing games as a remote indie team requires more than just writing code. From organising projects and version control to implementing gameplay systems and managing production, every workflow contributes to creating a stable development process.

Our stack

Unity, C#, Blender, Maya, and Substance form the core. Git plus a structured branching model keeps the team in sync across continents.

Workflows that scale

Tooling lives or dies by how invisible it is. We invest in editor tools, build automation, and asset pipelines so creative work stays in front.

What we keep learning

This article shares the technology stack and development practices that help Helix build games more effectively — and what we''re still figuring out.